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ShadowDrop

ShadowDrop is a finished Unity survival game built around movement, timing, and escalating difficulty. Players run, jump, and dash to survive falling blocks across three phases, with each phase increasing the fall speed and reducing the cooldown between hazards. I built the core movement and dash systems, game loop, falling-block system, destruction and cleanup, death conditions, input buffering, UI, options, and performance improvements. The main design challenge was making the game feel responsive while keeping the difficulty fair rather than frustrating or boring. The game is fully playable on itch.io and represents my first completed game built as a solo project.

Featured Unity Unity · Game Development

3Difficulty phases
1Solo-built game

A project by Youssef Ehab Alsayed

Tools

Unity C# Unity Input System

Live game

Screenshots

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